
While it is by no means a guarantee, avoiding jumping wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player jumps through it.

Wormhole - Not guarded by Sleepers, though it may be guarded by players.Relic Sites are heavily guarded and can be escalated by capitals unlike their K-Space counterparts. Ancient relics are needed to generate T3 blueprints through reverse engineering. Relic - Those sites will contain ancient relics in containers, which have to be opened through Archaeology.The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through Hacking.See Wormhole Gas Sites for more details on this. The gas is needed for Tech 3 production and is lightly guarded. Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester.

However unlike standard W-Space exploration sites, the hackable containers explode if your hacking attempt fails too many times.Ĭosmic Signatures need to be probed down. These do not have any rats, Sleeper or otherwise. W-Space classes C1-3 also contains the same Data and Relic sites that spawn in Nullsec. An ore site can contain every known ore and is lightly guarded. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. Ore sites are anomalies that contain asteroids which can be mined. Escalation waves will regenerate after every downtime so it's possible to keep on farming a site for days. If a site isn't completed it will despawn on the fourth downtime after its activation. All sites despawn three downtimes after they've been activated (initiated warp to). Only two Capital Escalations can be triggered per capital type, totalling at four. These spawns called Capital Escalations drop decent amounts of loot, allowing you to make ISK without completely finishing the site. Bringing a Dreadnought or Carrier into Anomalies, Data or Relic sites will spawn additional battleships in Class 5 and 6 W-Space systems.

They are inhabited by Sleepers, which provide the materials to build Tech 3 Ships ( Tactical Destroyers and Strategic Cruiser). Even then a cloaky ship won't be noticeable until it decloaks or logs off.Įxploration sites in W-Space are different from K-Space. Therefore to see who's in system you need to use scouts and D-Scan. You will continue to show up in local chat after you've typed, until all other players witnessing your presence have jumped system or logged off. You or any other players will only show up in channel if you're actually chatting. Local chat in W-Space is different from K-Space. It is believed that Anoikis resides in a dense Nebula, which in turn provides necessary physical criteria for the abundant resources which are considered rare or non-existent in New Eden. Visually W-Space is surrounded with cloud-like nebulae, partially blocking vision into the reaches of space. Thera is a unique wormhole system that has 4 Sisters of EVE stations and a number of special properties. The new player-owned Citadels are replacing the functionality of the old POS system, and have given corporations a new avenue to make and defend their homes.

Prior to the release of Citadel, anybody choosing to live in W-Space had to do so out of a Player Owned Starbase and accept that Wormholes will be their sole means of interstellar transport. Wormhole Space has no Stargates or Stations. they contain only shattered planets and no moons. Additionally, 100 of those systems are classified as Shattered Wormhole Space, i.e. They represent how entrenched the Sleeper occupation is and how strong the system effects (see below) can be. These are commonly referred to as C1, C2, C3, C4, C5 or C6. Wormhole Space has roughly 2600 known systems, each classified as one of six levels. 1.1 Exploration Sites and Cosmic Anomalies.
